![]() Technical Readout: Dark Age expands on Technical Readout: Succession Wars, Technical Readout: Clan Invasion, and Technical Readout: Jihad by combining the ’Mechs previously found in Technical Readout: 3075, T echnical Readout: 3085 (and its Supplemental), Technical Readout: 3145, Technical Readout: 3150, Technical Readout: Irregulars, Technical Readout: Prototypes, and more. And at the center of the whirlwind lay Terra, the crown jewel of the Republic, a prize waiting for the warrior strong enough to seize it. ![]() Fortunes rose and fell, nations crumbled and others reconstituted. The Republic Era-better known as the Dark Age-was a time of upheaval and opportunity. The Republic, the grand experiment in hope, was torn asunder by hostile forces on every side. Paranoia and opportunism ran rampant as age-old hostilities reignited and chaos ruled the day. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping the Inner Sphere in silence. The ideals of the Republic worked-for a time. Price: $9.99 PDF / $39.99 Print / $44.99 Print + PDF Comboįrom the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. Good for an ambush, but they have to be very well placed, and preferably in a Building. They are limited to 1 ton of ammo per Field Gun, though, so 5 shots is all they would get from any AC/20, 2 if they go with certain alternate ammo types. However, get them with a Flamer outside of a Building and you can pretty much write the field guns off. They also don't have an ammo bay to hit with a Crit, either. In Cover or a Building, a Large Laser is only going to take one of them out, while doing its full 8 Damage to an UrbanMech, 2 if they are in the open. ![]() ![]() Better to go with a pair of AC-20s under those circumstances.ĬonvInf can take a while to get that 28 points of Damage in, though. Where the platoon of infantry is superior is concealability.but you're wasting a lot of the longer range of the AC-10 if you wait to shoot until point-blank range. Odds are an UrbanMech will still be shooting after 28 points of damage. A platoon of infantry can man 2 AC-10s, but after they take 28 points of damage the platoon is gone. Pointman wrote: each one carrying a nuclear reactor and mechwarrior inside don't sound cheap.ĪC/10's in carriages would probably last longer too if hidden in ambush. ![]()
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