![]() ![]() Intelligence should be kept at least above 50, as you will be using spells frequently. Your character will be configured with a magicka supply of (3*INT), so you may feel motivated to increase that intelligence attribute as you level up.Īfter some testing, I have found no use for Willpower. ![]() Its stated purpose is to help resist enemy spells, but a recent character of mine who reached 100 willpower never once resisted a spell in its lifespan. In some cases that could have simply been some unknown glitch, but at best willpower is unreliable. The character you will be creating won't have a great need for additional Endurance. This can help you regenerate health more quickly when resting and gain more health points each level, but neither of those will be great priorities for you. Personality can often be dropped to 10 with few, if any, repercussions. ![]() (Personality should be higher if playing DF Unity.) Its effect on conversation appears to be minimal, and conversation can't kill you in any case. Luck is said to alter every game mechanic in a small way. My personal finding is that it alters the quality of looted weapons and armor, which can be a very valuable advantage to have. Nevertheless, keep it at 50 to begin with, and increase it in future iterations if you choose. Most of the middle of the screen is taken by twelve empty slots, divided into Primary, Major, and Minor Skills. Another weapon skill (Long Blade, Blunt Weapon, Short Blade, Archery, Axe).For this first character, choose the following as primary skills: Clicking on those slots will allow you to choose your character's skills, thus determining how you will survive. ![]()
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